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Autosplitter Choppy Orc -

As one community member succinctly put it: “don’t use Coolmath use the auto splitter version it’s better there are no ads so it won’t slow down your game”. The performance improvements alone make it the superior choice for serious speedrunning.

The persistence of this issue highlights an important reality about community‑developed tools: they are limited by what is technically feasible. To accurately distinguish between a standard jump and an axe bounce, the autosplitter would need to read additional game state information—such as whether the orc is currently standing on a thrown axe. This would require a more sophisticated memory‑reading approach, which may not be practical for a browser‑based tool.

if (current_level ~= previous_level and game_state == "ACTIVE") then print("Level transition detected at: " .. os.clock()) split() sleep(10) //anti-double-split buffer end Autosplitter Choppy Orc

, which relies on image recognition. However, memory-based scripts are generally preferred for their higher accuracy and lower CPU overhead. Technical Setup To implement the Choppy Orc Autosplitter

Because the game demands frame-perfect movements—such as double jumps and fast falls—manual splitting using a spacebar or foot pedal becomes highly inaccurate. The tracks the game's internal data directly, providing several critical advantages: As one community member succinctly put it: “don’t

: Introduction of ghost mechanics and more complex platforming. Levels 11–15

: Final challenges requiring precise movement and often "double jumping" tech. Troubleshooting Timer Not Starting : Ensure LiveSplit is running as an Administrator to allow it to receive commands from external scripts. Inaccurate Splits To accurately distinguish between a standard jump and

(if choppy)

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