Fantasy Grounds Ii V2012 Extras Rh Install

Close any open instances of the software to force a raw re-indexing of data files. Relaunch the program. 🎮 Activating the Extras in Your Campaign

/modules : Reserved specifically for system campaign data packages ( *.mod ).

This is where .ext files go. These modify the rules, UI, or character sheets. fantasy grounds ii v2012 extras rh install

If Fantasy Grounds II was open during this process, close the application completely and restart it. The launcher must re-scan the directories to recognize the new files. 4. Activating Extras in Your Campaign

) has simplified how "extras" like extensions and modules are handled. Close any open instances of the software to

Before installing these extras, ensure your environment is prepared.

Relocate the target files directly into the /extensions directory discovered in Phase 1. Step 2: Deploying Adventure Content & Data Packs ( .mod ) This is where

If the extras contain .ext files, these are designed to alter the core functionality or look of the VTT. Navigate to the Application Data Folder . Open the extensions folder.

: A valid installation of Fantasy Grounds II (v2012 / Version 2.9.x architecture).

Modifications to the user interface or gameplay mechanics. Ruleset Modifications: Older versions of supported games. Pre-Installation Steps

The v2012 build uses an older Lua scripting API. If you attempt to load modern Fantasy Grounds Unity (FGU) extensions, the game will crash or throw continuous console errors. Ensure your downloaded extras specifically state compatibility with FGII build v2.9 or v3.0 legacy environments.