A proper FE-compliant tool giver relies on . These objects act as bridges, allowing the client to safely ask the server to place an item into their inventory. The Workflow
local tool = script.Parent local event = tool:WaitForChild("FireEvent") local player = game.Players.LocalPlayer local mouse = player:GetMouse() tool.Activated:Connect(function() local targetPos = mouse.Hit.p event:FireServer(targetPos) -- Tells the server where we aimed end) Use code with caution. The Server Script (Action)
: Because this script runs on the server, cloning the tool into the player's Backpack replicates flawlessly across FilteringEnabled. The laser gun will be fully functional and capable of dealing damage or firing visible raycasts. fe roblox laser gun giver script 2021
: This script lives inside the gun tool. It detects when you click your mouse and sends a message to the server via a RemoteEvent.
to handle projectile physics and replication smoothly, which helps reduce visual lag or "jittering" on the server. Security (FE Compatibility): By 2021, most reputable "giver" scripts were designed for FilteringEnabled , meaning they use RemoteEvents A proper FE-compliant tool giver relies on
: A script inside ServerScriptService or the physical giver button that handles the cloning logic.
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to communicate between the client (player) and the server, ensuring that laser beams and damage are visible to everyone in the server. Raycasting System : Most 2021 versions utilize Raycasting
Insert a into the Workspace and scale it into a button or pedestal.
Do you need help writing the for the gun itself? Should this gun cost in-game currency or a Gamepass ? Share public link