Lossless Scaling V3.0.0.1 New! -

The first public demo was scheduled two days later. They set up in the atrium, sandwiched between a startup’s vertical garden and the university’s outdated lecture posters. Investors and faculty, journalists with devices that measured brightness and bias, and a scattering of students who’d come for the free coffee. Mira stood by the terminal with the original Old Valen scan loaded, palms steady.

Disclaimer: Lossless Scaling V3.0.0.1 remains under active development. Check the Steam forums daily for new "flow control" patches. The author is not affiliated with the developer—just a fan of democratizing high-FPS gaming. Lossless Scaling V3.0.0.1

represents a landmark release. While previous versions offered basic upscaling (LS1, FSR 1.0), V3.0.0.1 introduced two game-changing features: The first public demo was scheduled two days later

V3.0.0.1 suggests the developer (THS) is moving toward a hybrid model: using a tiny, on-the-fly trained ML model for motion estimation (similar to FSR 3's algorithm but GPU-agnostic). The next major version (3.1 or 4.0) will likely introduce per-game profiles and possibly an open-source model for community tuning. Mira stood by the terminal with the original

Owners of the Steam Deck, ROG Ally, and Lenovo Legion Go will find this version revolutionary for extending battery life and hitting 60 FPS in demanding titles.

The Asus ROG Ally and Steam Deck have become primary targets for Lossless Scaling adoption. By using an APU like the Z1 Extreme, users typically run games at a native 30-40 FPS. With V3.0.0.1 set to , the device can push a perceived 90-120 FPS on the 120Hz screen without turning the device into a thermal oven. The 40% reduction in GPU load compared to LSFG 2 means less power draw and longer battery life on these portable devices.

The tool requires the game to be in a windowed state to "capture" and scale the frames.