Unlike a layering system that redraws everything, the Tiler maintained a list of displayable objects, marked regions as "invalid," and triggered selective redraws. This was remarkably efficient for the hardware of the late 1980s (e.g., Ceres workstations with 10-20 MHz CPUs).
To help tailor this technical overview, could you share a bit more context on how you plan to use this concept? g., Component Pascal, Project Oberon)?
In 1990, most GUIs (Mac OS, Windows 3.0) used a flat window model with immediate redraw. Oberon’s Tiler Link introduced three innovations: oberon object tiler link
The macro calculates how many copies of an object can fit within a specific area, such as a page, automatically filling it from top-left to bottom-right or as configured. 2. Precise Spacing Controls
It is a classic "Alex Vakulenko" tool—robust, efficient, and designed by a veteran CorelDRAW developer. Conclusion Unlike a layering system that redraws everything, the
You can see the "Oberon Object Tiler Link" pattern in:
Regarding the "link" and "piece" terminology in the context of Oberon: Project Oberon)? In 1990
The Oberon Object Tiler is a specialized macro designed for CorelDRAW. Its primary purpose is to take a single object or a group of objects and replicate them across a specified area to create a "tiled" effect.