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Rtgi 01702 Release Fix [updated] Jun 2026

We’re pleased to announce the immediate availability of . This is a fix-focused release aimed at resolving several issues reported by the community since the previous build.

A common pain point for RTGI users is the "flicker" caused by misaligned depth buffers.

This reuses data from previous frames, cutting the rendering cost of the path-tracing effect in half. To help narrow down your specific issue, let me know: What are you trying to mod? What GPU are you currently using? What error message appears in your red ReShade bar? Share public link rtgi 01702 release fix

Force RTGI to recompute the target environment state:

Open your game's directory and look for the reshade-shaders folder. We’re pleased to announce the immediate availability of

If the lighting looks incorrect (e.g., shadows appearing through the character), you must adjust the Global Preprocessor Definitions in the ReShade menu:

Visit the official ReShade website and download the latest version (ideally the version, which is required for depth-buffer access in multiplayer-disabled games). Run the installer and select your game's executable. Choose "Update" when prompted. This reuses data from previous frames, cutting the

Fixed

The update (released October 30, 2020) is a beta version of Pascal Gilcher's Ray Traced Global Illumination shader for ReShade. This specific version was widely adopted by modding communities for its balance of performance and visual quality in titles like Red Dead Redemption 2 and Skyrim . Core Fixes & Performance Tips

RTGI is a screen-space ray tracing shader that adds dynamic global illumination, ambient occlusion, and lighting bounces to games that do not natively support ray tracing. Version 0.17.0.2 Fixes

Filtering high-frequency noise inherent in low-sample-count ray tracing. Temporal Reprojection: