Steamapi Writeminidump [new]
: Implementation of this specific function is most common on Windows due to its reliance on Structured Exception Handling (SEH). Automatic Upload
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
Drag and drop the .dmp file directly into Visual Studio. SteamAPI WriteMiniDump
// Open a file for writing the MiniDump HANDLE hFile = CreateFile(L"minidump.dmp", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
return -1;
: Automatically handles the local storage and HTTP upload of crash data. Outdated Architecture
What are you using? (C++, Unity, Unreal Engine?) Do you need an automated way to upload dumps to a server ? Are you targeting Linux / Steam Deck users as well? : Implementation of this specific function is most
SteamAPI_WriteMiniDump is a function within the Steamworks API that allows your game to generate a ( .dmp ) when a crash occurs.
bool WriteMiniDump( uint32_t dwProcessId, void* pExceptionInfo ); Outdated Architecture What are you using
CrashContext ctx = levelId, px, py, pz, GetLastConsoleLines() ; SteamAPI_WriteMiniDump(pep, path, (const char*)&ctx);
The implementation involves setting up a crash handler that calls SteamAPI_WriteMiniDump upon detection of an exception. Prerequisites Steamworks SDK installed and integrated into your project. Your project must be a C++ application. Basic Usage Example