Tekken 8 Update V1 05 00-rune |link| Official

The PC performance measurement process was optimized for initial launch and when resetting graphic settings.

Mid/Low-tier Buffs

Patch v1.05 balance policy (Translation of Japanese Twitter post) : r/Tekken

: Command throws have had their homing capabilities systematically reduced across multiple profiles. This makes side-stepping an effective counter against grapplers. Overall throw execution damage has also been scaled down across the board. TEKKEN 8 Update v1 05 00-RUNE

Enhancements to practice mode to help players learn new combos and defensive techniques. 4. Technical Improvements (Steam Version)

Bandai Namco addressed player feedback regarding the extreme aggression of the initial release. Patch 1.05 aimed to make defensive play more viable and curb the "one-sided" pressure that dominated high-level play.

Previously, grappling mechanics forced a highly tracking, homing environment that made defensive sidestepping dangerous. The PC performance measurement process was optimized for

: Executing a Heat Dash at the wall no longer results in an automatic opponent stagger, drastically reducing oppressive, unavoidable wall-trap pressure. Character-Specific Rebalancing

Keep in mind that this review is based on the information provided and might not reflect the experiences of all players. The TEKKEN 8 community is encouraged to share their thoughts and feedback, helping shape the game's future updates and developments.

The RUNE update also includes several technical improvements and bug fixes: Overall throw execution damage has also been scaled

All Downloaded Replays, My Replay & Tips, and Online Replay data from before the update are incompatible and unavailable.

Disclaimer: This article covers the TEKKEN 8 v1.05 patch released in June 2024.