Tempest Rising V1.7.3 Access
Tempest Rising is a modern realtime-strategy (RTS) title blending base-building, resource control, and tactical unit engagements with persistent map objectives and a tech-tree progression. Version 1.7.3 appears to be a point release focused on balance tweaks, bug fixes, and incremental quality-of-life improvements rather than sweeping new features.
This update isn't just about the meta—it's packed with community-requested features that make playing Tempest Rising a smoother, more accessible experience.
Tempest Sphere * Now drops a Demolitionist on death. * Weapon now applies Vulnerability. * Cost increased to 3000 (from 2500) Saber Interactive Patch is live! link to patch notes: : r/TempestRising Tempest Rising v1.7.3
: The minimap now features enhanced visual contrast toggle options, making low-visibility environments easier to parse for colour-blind players. 🔮 The v1.7.3 Meta Outlook
: The Boar APC has had its front armor slightly reduced but its side armor increased. This rewards flanking maneuvers and punishes brainless head-on rams. Tempest Rising is a modern realtime-strategy (RTS) title
The rain on the data haven of Neo-Veridia didn’t wash things clean; it just made the grime slicker.
v1.7.3 is a solid maintenance patch that tightens core systems: it reduces friction in multiplayer, nudges the meta toward more active mid-game play, and improves usability. It doesn’t revolutionize Tempest Rising, but it strengthens the foundation for healthier competitive play and demonstrates the developers' responsiveness—an encouraging sign for the game's future. Tempest Sphere * Now drops a Demolitionist on death
: Refinery structures now feature a toggle switch to instruct Harvesters to prioritize safe, low-yield internal fields or high-risk, high-yield contested fields automatically. 5. The v1.7.3 Verdict
Tempest Rising is an intense isometric RTS set in a post-apocalyptic world. With three distinct factions, complex base building, and fast-paced economy management, the game requires high-fidelity unit behavior. The v1.7.3 patch addresses player feedback regarding unit responsiveness and vision, making the combat feel more direct and controllable.
If you are looking to get into competitive play, I can suggest the best AI settings to practice against for improving your early game. *Alternatively, if you'd like, I can: List the in the latest update Compare the three factions based on the current 1.7.3 meta Explain the best unit counters for this patch* Which of these would be most helpful to you? Patch Notes – Tempest Rising Support